See
In our current prototype, a standard webcam streams to a MediaPipe hand-landmark model for mirroring. Trained pose matches can also be used to program pre-set motions.
// 21 landmarks · built in python
// PRE-SEED STARTUP · DEXTEROUS MANIPULATION
Developing next-generation robotic hands for mass production, shipped with cutting-edge AI-powered control.
01 — Mission
A robotic hand is only as good as the system that controls it. Foundation models gave robots a brain; mobile bases gave them a body. What’s missing is the control layer that lets a hand actually do the work, such as picking a strawberry, threading a cable, or handing you a mug by the handle, while also being capable in use cases that involve higher loads.
We’re building hardware with AI control in mind. Each phase of the hand is designed to teach the next: a 3D-printed prototype to prove the mechanism, a more refined build with a custom MCU board built-in, and a production-ready design tuned for the learned policies it has to run.
Mechanics, firmware, and reinforcement learning, co-designed as one system rather than three, with cost and manufacturing as primary constraints. The goal is to deliver a high-quality hand with advanced AI control.
02 — Market
Humanoid robots are reaching commercial scale, but most ship with grippers that can barely hold a cup. The bottleneck isn’t the arm, the vision, or the AI — it’s the end-effector. A capable, affordable dexterous hand remains an unsolved hardware problem for the industry.
The humanoid robot market is projected to reach $18.9 billion by 2030, growing at roughly 60% annually — and dexterous hands are cited by analysts as a primary cost driver and technical bottleneck holding that growth back. Our goal is to serve the wave of emerging humanoid OEMs who need a capable, affordable end-effector without a multi-year in-house R&D program.
// $18.9B projected market by 2030 · ~60% CAGR · Source: MarketsandMarkets
03 — AI & Control
Our hand uses reinforcement learning to perform dexterous manipulation tasks. An advanced algorithm is used to train the hand until it demonstrates the intended action. The model inputs will include positional feedback, fingertip force feedback, and 6-degree force and torque of the wrist.
By utilizing sensor-fusion with the model, the hand can perform tasks while operating under highly dynamic conditions. By allowing the model to interact with the real world, the system can produce a more informed output. This output, when paired with the robust mechanical design of the hand, allows for a wide range of use cases.
04 — How it works
In our current prototype, a standard webcam streams to a MediaPipe hand-landmark model for mirroring. Trained pose matches can also be used to program pre-set motions.
// 21 landmarks · built in python
Landmarks are reduced to a five-finger curl vector in [0, 1] and streamed as setpoints. The same interface allows for manual control of each finger.
// Output: Serial communication to MCU
An off-the-shelf development board uses the setpoints to drive 6 actuators. The mechanical hand is parametric SolidWorks — printable, iterable, swappable.
// 6 actuators · 6 DOF · 5 passive DOF
05 — Roadmap
Low-budget, minimum viable product. Designed to be fully 3D printed and highly iterable. Powered by servo motors.
High-fidelity, advanced prototype with an aluminum frame and precision linear actuators. Controlled by an onboard custom MCU board.
Designed for low-cost mass production, with advanced control algorithms powered by novel reinforcement learning techniques.
06 — Team
Co-Founder
Lead Engineer
Co-Founder
Software Lead
07 — Contact
Investors, robotics teams, and early customers — if any of this resonates, we’d love to hear from you.
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