// PRE-SEED STARTUP · DEXTEROUS MANIPULATION

Dex Hand

Developing next-generation robotic hands for mass production, shipped with cutting-edge AI-powered control.

Delivering reliable hardware paired with cutting-edge AI control systems.

A robotic hand is only as good as the system that controls it. Foundation models gave robots a brain; mobile bases gave them a body. What’s missing is the control layer that lets a hand actually do the work, such as picking a strawberry, threading a cable, or handing you a mug by the handle, while also being capable in use cases that involve higher loads.

We’re building hardware with AI control in mind. Each phase of the hand is designed to teach the next: a 3D-printed prototype to prove the mechanism, a more refined build with a custom MCU board built-in, and a production-ready design tuned for the learned policies it has to run.

Mechanics, firmware, and reinforcement learning, co-designed as one system rather than three, with cost and manufacturing as primary constraints. The goal is to deliver a high-quality hand with advanced AI control.

The hands humanoid robots are missing.

Humanoid robots are reaching commercial scale, but most ship with grippers that can barely hold a cup. The bottleneck isn’t the arm, the vision, or the AI — it’s the end-effector. A capable, affordable dexterous hand remains an unsolved hardware problem for the industry.

The humanoid robot market is projected to reach $18.9 billion by 2030, growing at roughly 60% annually — and dexterous hands are cited by analysts as a primary cost driver and technical bottleneck holding that growth back. Our goal is to serve the wave of emerging humanoid OEMs who need a capable, affordable end-effector without a multi-year in-house R&D program.

// $18.9B projected market by 2030 · ~60% CAGR · Source: MarketsandMarkets

Built to learn. Built to act.

Our hand uses reinforcement learning to perform dexterous manipulation tasks. An advanced algorithm is used to train the hand until it demonstrates the intended action. The model inputs will include positional feedback, fingertip force feedback, and 6-degree force and torque of the wrist.

By utilizing sensor-fusion with the model, the hand can perform tasks while operating under highly dynamic conditions. By allowing the model to interact with the real world, the system can produce a more informed output. This output, when paired with the robust mechanical design of the hand, allows for a wide range of use cases.

See. Decide. Act.

01

See

Using sensor feedback, the model has context of the real world.

// Establish control frame

02

Decide

Reinforcement learning models provide joint action output. This output is streamed to the MCU to drive the actuators.

// Output: Serial communication to MCU

03

Act

An MCU controls all 6 actuators, built into the hand for an all-in-one construction.

// 6 actuators · 6 DOF · 5 passive DOF

Where we are. Where we’re going.

  • Live

    Phase 1

    Low-budget, minimum viable product. Designed to be fully 3D printed and highly iterable. Powered by servo motors.

  • In progress

    Phase 2

    High-fidelity, advanced prototype with an aluminum frame and precision linear actuators. Controlled by an onboard custom MCU board.

  • Future

    Phase 3

    Designed for low-cost mass production, with advanced control algorithms powered by novel reinforcement learning techniques.

The founders.

Kameron Jones

Kameron Jones

Co-Founder

Lead Engineer

Milo Kucia

Milo Kucia

Co-Founder

Software Lead

Let’s talk.

Investors, robotics teams, and early customers — if any of this resonates, we’d love to hear from you.

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